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- <k3dml>
- <shaders>
- <shader type="displacement" name="k3d_brickbump">
- <description>Displacement shader for bricks</description>
- <authors>Larry Gritz</authors>
- <argument name="jagged" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.006"/>
- <argument name="brickwidth" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".25"/>
- <argument name="brickheight" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".08"/>
- <argument name="mortarthickness" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".01"/>
- <argument name="rowvary" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".25"/>
- <argument name="pitting" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.01"/>
- <argument name="pockfrequency" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="10"/>
- <argument name="groovedepth" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.01"/>
- </shader>
- </shaders>
- </k3dml>
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