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Text File  |  2004-07-23  |  1.4 KB  |  21 lines

  1. <k3dml>
  2.     <shaders>
  3.         <shader type="displacement" name="k3d_brickbump">
  4.             <description>Displacement shader for bricks</description>
  5.             <authors>Larry Gritz</authors>
  6.             <argument name="jagged" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.006"/>
  7.             <argument name="brickwidth" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".25"/>
  8.             <argument name="brickheight" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".08"/>
  9.             <argument name="mortarthickness" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".01"/>
  10.             <argument name="rowvary" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".25"/>
  11.             <argument name="pitting" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.01"/>
  12.             <argument name="pockfrequency" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="10"/>
  13.             <argument name="groovedepth" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.01"/>
  14.         </shader>
  15.     </shaders>
  16. </k3dml>
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